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This has been very long in the works, and I am happy to announce that I am finally hosting my first seminar! This is part one, of a three part course that will cover every single aspect of creating a game on Roblox. My mission with this course is to give back to the community, and provide more fun on this platform. Without developers, there would be no Roblox "Experience".
For those who are not familiar with who I am, I'm known as Marcus. I have a very extensive history with the Roblox platform as I've been on this platform for a whopping 16 years! Like many of you, I started playing games on this platform as young as 8 years old. Many hours were spent late at night with my best-pals playing our favorite games at the time. As I've grown older I became affiliated with the Roblox Clan era and was heavily immersed within the player to player interaction, and wanted to create my own clan. From there I started messing around with builds in studio, but little did I know- I just started my game development career. As of now, I have over 32M+ accumulated visits, 80k followers, and 27k+ monthly active users on my current project. What started as a small idea to make a Roblox Clan, turned into an entirely unique genre that many other games participate in to this day! For me, the entire process of game development was trial and error, but with my 10 years of game development, I am giving you an opportunity to skip some of the mistakes I made, and answer some of the questions I had when I was you. You'd be surprised, there is not much of a difference between a gamer and a developer. Sure the learning curve is different- but the passion for video games remains the same. A small bit of passion took me a very long way, so I hope that this course fuels your passion- and does the same for you.
This will be the first seminar of a three seminar course;
- Introduction To Game Development (Dev101)
- Introduction To Lua (Lua101)
- Introduction To Game Marketing (Management101)
In this seminar, I will cover both novice and advanced topics regarding the following chapters;
Chapter 1. Genres & Themes
Chapter 2. Mechanics & Brainstorming
Chapter 3. Originality & Art style
Chapter 4. What makes a game fun?
Chapter 5. Why & How to use Roblox Studio
Chapter 6. Acquiring manpower
Chapter 7. Launching a Title
Chapter 8. Community Feedback
Chapter 9. Debugging
Chapter 10. Exploiters
Chapter 11. The burdens of Development
All of these chapters will be written and spoken over during the seminar. I plan to leave this livestream up for all aspiring developers to see so that I may help them accomplish their dreams. You don't need a fancy school to make video games, only passion. All of the things I've taught myself in regards to game development were through the internet, so use this as another open source tool to learn as I did. I'm excited to see you next week, and I can't wait for you guys to see what the wait was all about! Thank you for your patience and a bit of third party assistance from my close friends and family for helping me put together this course. I owe my thanks to all of you!
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![marcus760](https://cdn.gradual.com/images/https://d2xo500swnpgl1.cloudfront.net/avatar/roblox/995db92f-1c25-464c-920c-71534f8e8b53.png?fit=scale-down&width=128)