Why do well made games fail? Why do poorly made games succeed? That's because fun isn't good game art, polished mechanics, or a nice cover. Fun is about player motivation. Join me as I present an overview of all I've learned about player motivation in my 12 years as a developer, breaking down the core of player motivation and how you can use it to improve your games.
In this talk we'll discuss:
- Understanding Player Emotion and Cognition
- Creating a Core Loop with Player Psychology in Mind
- Tracking Player Motivation through Analytics
And at the end we'll have a QnA!
Hope to see you there!
Nightcycle Studios
Founder
Once solved a Rubik's Cube in less than 30 seconds and considers that his greatest accomplishment.
Not sure what else you'd want to know about him.